WEP_CVAR(shockwave, blast_splash_edgedamage),
WEP_CVAR(shockwave, blast_splash_radius),
w_shotdir * WEP_CVAR(shockwave, blast_splash_force),
WEP_CVAR(shockwave, blast_splash_edgedamage),
WEP_CVAR(shockwave, blast_splash_radius),
w_shotdir * WEP_CVAR(shockwave, blast_splash_force),