if(PHYS_INPUT_BUTTON_ATCK2(actor))
if(weapon_prepareattack(thiswep, actor, weaponentity, true, -1))
{
W_Electro_Attack_Orb(WEP_ELECTRO, actor, weaponentity);
if(PHYS_INPUT_BUTTON_ATCK2(actor))
if(weapon_prepareattack(thiswep, actor, weaponentity, true, -1))
{
W_Electro_Attack_Orb(WEP_ELECTRO, actor, weaponentity);