-void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage, float burntime)
-{SELFPARAM();
+void W_Fireball_TouchExplode(entity this)
+{
+ PROJECTILE_TOUCH(this);
+ W_Fireball_Explode(this);
+}
+
+void W_Fireball_LaserPlay(entity this, float dt, float dist, float damage, float edgedamage, float burntime)
+{