-#ifndef IMPLEMENTATION
-CLASS(MineLayer, Weapon)
-/* ammotype */ ATTRIB(MineLayer, ammo_field, .int, ammo_rockets);
-/* impulse */ ATTRIB(MineLayer, impulse, int, 4);
-/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
-/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000);
-/* color */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
-/* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
-#ifdef GAMEQC
-/* model */ ATTRIB(MineLayer, m_model, Model, MDL_MINELAYER_ITEM);
-#endif
-/* crosshair */ ATTRIB(MineLayer, w_crosshair, string, "gfx/crosshairminelayer");
-/* crosshair */ ATTRIB(MineLayer, w_crosshair_size, float, 0.9);
-/* wepimg */ ATTRIB(MineLayer, model2, string, "weaponminelayer");
-/* refname */ ATTRIB(MineLayer, netname, string, "minelayer");
-/* wepname */ ATTRIB(MineLayer, m_name, string, _("Mine Layer"));
-
-#define X(BEGIN, P, END, class, prefix) \
- BEGIN(class) \
- P(class, prefix, ammo, float, NONE) \
- P(class, prefix, animtime, float, NONE) \
- P(class, prefix, damageforcescale, float, NONE) \
- P(class, prefix, damage, float, NONE) \
- P(class, prefix, detonatedelay, float, NONE) \
- P(class, prefix, edgedamage, float, NONE) \
- P(class, prefix, force, float, NONE) \
- P(class, prefix, health, float, NONE) \
- P(class, prefix, lifetime, float, NONE) \
- P(class, prefix, lifetime_countdown, float, NONE) \
- P(class, prefix, limit, float, NONE) \
- P(class, prefix, protection, float, NONE) \
- P(class, prefix, proximityradius, float, NONE) \
- P(class, prefix, radius, float, NONE) \
- P(class, prefix, refire, float, NONE) \
- P(class, prefix, reload_ammo, float, NONE) \
- P(class, prefix, reload_time, float, NONE) \
- P(class, prefix, remote_damage, float, NONE) \
- P(class, prefix, remote_edgedamage, float, NONE) \
- P(class, prefix, remote_force, float, NONE) \
- P(class, prefix, remote_radius, float, NONE) \
- P(class, prefix, speed, float, NONE) \
- P(class, prefix, switchdelay_drop, float, NONE) \
- P(class, prefix, switchdelay_raise, float, NONE) \
- P(class, prefix, time, float, NONE) \
- P(class, prefix, weaponreplace, string, NONE) \
- P(class, prefix, weaponstartoverride, float, NONE) \
- P(class, prefix, weaponstart, float, NONE) \
- P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, MineLayer, minelayer)
-#undef X
-ENDCLASS(MineLayer)
-REGISTER_WEAPON(MINE_LAYER, minelayer, NEW(MineLayer));