/* spawnfunc */ ATTRIB(Mortar, m_canonical_spawnfunc, string, "weapon_mortar");
/* ammotype */ ATTRIB(Mortar, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(Mortar, impulse, int, 4);
/* spawnfunc */ ATTRIB(Mortar, m_canonical_spawnfunc, string, "weapon_mortar");
/* ammotype */ ATTRIB(Mortar, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(Mortar, impulse, int, 4);