PHYS_INPUT_BUTTON_ATCK(actor) = true;
}
METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
PHYS_INPUT_BUTTON_ATCK(actor) = true;
}
METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))