sound(actor, CH_WEAPON_A, SND_SHOTGUN_MELEE, VOL_BASE, ATTEN_NORM);
weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR_SEC(shotgun, animtime), w_ready);
sound(actor, CH_WEAPON_A, SND_SHOTGUN_MELEE, VOL_BASE, ATTEN_NORM);
weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR_SEC(shotgun, animtime), w_ready);