-#ifndef IMPLEMENTATION
-CLASS(Tuba, Weapon)
-/* impulse */ ATTRIB(Tuba, impulse, int, 1);
-/* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH);
-/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
-/* color */ ATTRIB(Tuba, wpcolor, vector, '0 1 0');
-/* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
-#ifdef GAMEQC
-/* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM);
-#endif
-/* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba");
-/* crosshair */ //ATTRIB(Tuba, w_crosshair_size, float, 0.65);
-/* wepimg */ ATTRIB(Tuba, model2, string, "weapontuba");
-/* refname */ ATTRIB(Tuba, netname, string, "tuba");
-/* xgettext:no-c-format */
-/* wepname */ ATTRIB(Tuba, m_name, string, _("@!#%'n Tuba"));
-
-#define X(BEGIN, P, END, class, prefix) \
- BEGIN(class) \
- P(class, prefix, animtime, float, NONE) \
- P(class, prefix, attenuation, float, NONE) \
- P(class, prefix, damage, float, NONE) \
- P(class, prefix, edgedamage, float, NONE) \
- P(class, prefix, fadetime, float, NONE) \
- P(class, prefix, force, float, NONE) \
- P(class, prefix, pitchstep, float, NONE) \
- P(class, prefix, radius, float, NONE) \
- P(class, prefix, refire, float, NONE) \
- P(class, prefix, switchdelay_drop, float, NONE) \
- P(class, prefix, switchdelay_raise, float, NONE) \
- P(class, prefix, volume, float, NONE) \
- P(class, prefix, weaponreplace, string, NONE) \
- P(class, prefix, weaponstartoverride, float, NONE) \
- P(class, prefix, weaponstart, float, NONE) \
- P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, Tuba, tuba)
-#undef X
-ENDCLASS(Tuba)
-REGISTER_WEAPON(TUBA, tuba, NEW(Tuba));
-#endif
-
-#ifdef IMPLEMENTATION