/* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
/* modelname */ ATTRIB(Vortex, mdl, string, "nex");
#ifdef GAMEQC
/* model */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM);
/* rating */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
/* modelname */ ATTRIB(Vortex, mdl, string, "nex");
#ifdef GAMEQC
/* model */ ATTRIB(Vortex, m_model, Model, MDL_VORTEX_ITEM);