// only ever READ these!
.int pmove_flags;
const int PMF_JUMP_HELD = 1;
//const int PMF_DUCKED = 4;
//const int PMF_ONGROUND = 8;
// only ever READ these!
.int pmove_flags;
const int PMF_JUMP_HELD = 1;
//const int PMF_DUCKED = 4;
//const int PMF_ONGROUND = 8;
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate(entity this);
float CSQCPlayer_PostUpdate(entity this);
float CSQCPlayer_IsLocalPlayer(entity this);
void CSQCPlayer_SetCamera();
float CSQCPlayer_PreUpdate(entity this);
float CSQCPlayer_PostUpdate(entity this);
float CSQCPlayer_IsLocalPlayer(entity this);