+ if(!warpzone_warpzones_exist)
+ {
+ cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has warpzones
+ cvar_settemp("r_water_resolutionmultiplier", "1"); // HACK for DarkPlaces: enforce full quality so entities can be seen clearly through warpzones
+ }