- me.mouseFocusedChild = NULL; // force focusing
- if (me._changeFocusXY(me, pos))
- if (SUPER(InputContainer).mousePress(me, pos)) return 1;
- if (pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1) return 1;
- return 0;
+ this.mouseFocusedChild = NULL; // force focusing
+ if (this._changeFocusXY(this, pos))
+ if (SUPER(InputContainer).mousePress(this, pos)) return true;
+ if (pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1) return true;
+ return false;