- // item: player name editor
- SKINSTRING(GFX_CHARMAP, "charmap");
- SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
+ // item: special character picker
+ SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
+ SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
+
+ // item: crosshair picker
+ SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
+ SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);