ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"));
ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4);
ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"));
ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4);