- me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "2", _("Vertices")));
- me.TD(me, 1, 1.9, e = makeXonoticRadioButton(1, "gl_vbo", "1", _("Vertices and Triangles")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"),
+ _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
+ me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"),
+ _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));