+
+// game type list box stuff (does not NEED to contain all game types, other
+// types stay available via console)
+float GameType_GetID(float cnt);
+string GameType_GetName(float cnt);
+float GameType_GetCount();
+
+void dialog_hudpanel_common_notoggle(entity me, string panelname);
+#define DIALOG_HUDPANEL_COMMON_NOTOGGLE() \
+ dialog_hudpanel_common_notoggle(me, panelname)
+#define DIALOG_HUDPANEL_COMMON() \
+ me.TR(me); \
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, strzone(strcat("hud_panel_", panelname)), _("Enable panel"))); \
+ DIALOG_HUDPANEL_COMMON_NOTOGGLE()
+
+string language_filename(string s);
+string CTX(string s);
+#define ZCTX(s) strzone(CTX(s))