// reset objectives, toggle spawnpoints, reset triggers, ...
void vehicles_clearrturn();
void vehicles_spawn();
// reset objectives, toggle spawnpoints, reset triggers, ...
void vehicles_clearrturn();
void vehicles_spawn();
// reset the level with a countdown
cvar_set("timelimit", ftos(ceil(time - game_starttime) / 60));
ReadyRestartForce(); // sets game_starttime
// reset the level with a countdown
cvar_set("timelimit", ftos(ceil(time - game_starttime) / 60));
ReadyRestartForce(); // sets game_starttime