WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY);
if(ent.classname == "func_assault_destructible")
WaypointSprite_UpdateSprites(spr, "as-defend", "as-destroy", "as-destroy");
WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY);
if(ent.classname == "func_assault_destructible")
WaypointSprite_UpdateSprites(spr, "as-defend", "as-destroy", "as-destroy");