float autocvar_bot_ai_friends_aware_pickup_radius;
float autocvar_bot_ai_ignoregoal_timeout;
float autocvar_bot_ai_keyboard_distance;
float autocvar_bot_ai_friends_aware_pickup_radius;
float autocvar_bot_ai_ignoregoal_timeout;
float autocvar_bot_ai_keyboard_distance;
float autocvar_bot_ai_navigation_jetpack;
float autocvar_bot_ai_navigation_jetpack_mindistance;
float autocvar_bot_ai_strategyinterval;
float autocvar_bot_ai_navigation_jetpack;
float autocvar_bot_ai_navigation_jetpack_mindistance;
float autocvar_bot_ai_strategyinterval;
float autocvar_g_balance_armor_rotlinear;
float autocvar_g_balance_armor_rotstable;
float autocvar_g_balance_armor_start;
float autocvar_g_balance_armor_rotlinear;
float autocvar_g_balance_armor_rotstable;
float autocvar_g_balance_armor_start;
float autocvar_g_balance_sniperrifle_bursttime;
float autocvar_g_balance_sniperrifle_primary_ammo;
float autocvar_g_balance_sniperrifle_primary_animtime;
float autocvar_g_balance_sniperrifle_bursttime;
float autocvar_g_balance_sniperrifle_primary_ammo;
float autocvar_g_balance_sniperrifle_primary_animtime;
float autocvar_g_balance_crylink_secondary_shots;
float autocvar_g_balance_crylink_secondary_speed;
float autocvar_g_balance_crylink_secondary_spread;
float autocvar_g_balance_crylink_secondary_shots;
float autocvar_g_balance_crylink_secondary_speed;
float autocvar_g_balance_crylink_secondary_spread;
float autocvar_g_balance_ctf_damageforcescale;
float autocvar_g_balance_ctf_delay_collect;
float autocvar_g_balance_curse_empathy_minhealth;
float autocvar_g_balance_ctf_damageforcescale;
float autocvar_g_balance_ctf_delay_collect;
float autocvar_g_balance_curse_empathy_minhealth;
float autocvar_g_balance_electro_secondary_refire;
float autocvar_g_balance_electro_secondary_refire2;
float autocvar_g_balance_electro_secondary_speed;
float autocvar_g_balance_electro_secondary_refire;
float autocvar_g_balance_electro_secondary_refire2;
float autocvar_g_balance_electro_secondary_speed;
float autocvar_g_balance_falldamage_deadminspeed;
float autocvar_g_balance_falldamage_factor;
float autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_falldamage_deadminspeed;
float autocvar_g_balance_falldamage_factor;
float autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_fireball_secondary_refire;
float autocvar_g_balance_fireball_secondary_speed;
float autocvar_g_balance_fireball_secondary_speed_up;
float autocvar_g_balance_fireball_secondary_refire;
float autocvar_g_balance_fireball_secondary_speed;
float autocvar_g_balance_fireball_secondary_speed_up;
float autocvar_g_balance_firetransfer_damage;
float autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_firetransfer_damage;
float autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_hagar_secondary_lifetime_rand;
float autocvar_g_balance_hagar_secondary_radius;
float autocvar_g_balance_hagar_secondary_refire;
float autocvar_g_balance_hagar_secondary_lifetime_rand;
float autocvar_g_balance_hagar_secondary_radius;
float autocvar_g_balance_hagar_secondary_refire;
float autocvar_g_balance_health_limit;
float autocvar_g_balance_health_regen;
float autocvar_g_balance_health_regenlinear;
float autocvar_g_balance_health_limit;
float autocvar_g_balance_health_regen;
float autocvar_g_balance_health_regenlinear;
float autocvar_g_balance_hlac_secondary_speed;
float autocvar_g_balance_hlac_secondary_spread;
float autocvar_g_balance_hlac_secondary_spread_crouchmod;
float autocvar_g_balance_hlac_secondary_speed;
float autocvar_g_balance_hlac_secondary_spread;
float autocvar_g_balance_hlac_secondary_spread_crouchmod;
float autocvar_g_balance_hook_primary_animtime;
float autocvar_g_balance_hook_primary_fuel;
float autocvar_g_balance_hook_primary_hooked_fuel;
float autocvar_g_balance_hook_primary_animtime;
float autocvar_g_balance_hook_primary_fuel;
float autocvar_g_balance_hook_primary_hooked_fuel;
float autocvar_g_balance_laser_secondary_lifetime;
float autocvar_g_balance_laser_secondary_radius;
float autocvar_g_balance_laser_secondary_speed;
float autocvar_g_balance_laser_secondary_lifetime;
float autocvar_g_balance_laser_secondary_radius;
float autocvar_g_balance_laser_secondary_speed;
float autocvar_g_balance_minelayer_ammo;
float autocvar_g_balance_minelayer_animtime;
float autocvar_g_balance_minelayer_damage;
float autocvar_g_balance_minelayer_ammo;
float autocvar_g_balance_minelayer_animtime;
float autocvar_g_balance_minelayer_damage;
float autocvar_g_balance_minelayer_reload_ammo;
float autocvar_g_balance_minelayer_reload_time;
float autocvar_g_balance_minstanex_ammo;
float autocvar_g_balance_minelayer_reload_ammo;
float autocvar_g_balance_minelayer_reload_time;
float autocvar_g_balance_minstanex_ammo;
float autocvar_g_balance_nex_charge;
float autocvar_g_balance_nex_charge_limit;
float autocvar_g_balance_nex_charge_maxspeed;
float autocvar_g_balance_nex_charge;
float autocvar_g_balance_nex_charge_limit;
float autocvar_g_balance_nex_charge_maxspeed;
float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
float autocvar_g_balance_nex_secondary_force;
float autocvar_g_balance_nex_secondary_refire;
float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
float autocvar_g_balance_nex_secondary_force;
float autocvar_g_balance_nex_secondary_refire;
float autocvar_g_balance_nexball_primary_animtime;
float autocvar_g_balance_nexball_primary_refire;
float autocvar_g_balance_nexball_primary_speed;
float autocvar_g_balance_nexball_primary_animtime;
float autocvar_g_balance_nexball_primary_refire;
float autocvar_g_balance_nexball_primary_speed;
float autocvar_g_balance_rocketlauncher_speed;
float autocvar_g_balance_rocketlauncher_speedaccel;
float autocvar_g_balance_rocketlauncher_speedstart;
float autocvar_g_balance_rocketlauncher_speed;
float autocvar_g_balance_rocketlauncher_speedaccel;
float autocvar_g_balance_rocketlauncher_speedstart;
float autocvar_g_balance_rune_defense_combo_takedamage;
float autocvar_g_balance_rune_defense_takedamage;
float autocvar_g_balance_rune_regen_combo_hpmod;
float autocvar_g_balance_rune_defense_combo_takedamage;
float autocvar_g_balance_rune_defense_takedamage;
float autocvar_g_balance_rune_regen_combo_hpmod;
float autocvar_g_balance_seeker_tag_lifetime;
float autocvar_g_balance_seeker_tag_refire;
float autocvar_g_balance_seeker_tag_speed;
float autocvar_g_balance_seeker_tag_lifetime;
float autocvar_g_balance_seeker_tag_refire;
float autocvar_g_balance_seeker_tag_speed;
float autocvar_g_balance_selfdamagepercent;
float autocvar_g_balance_shotgun_primary_ammo;
float autocvar_g_balance_shotgun_primary_animtime;
float autocvar_g_balance_selfdamagepercent;
float autocvar_g_balance_shotgun_primary_ammo;
float autocvar_g_balance_shotgun_primary_animtime;
float autocvar_sv_warsowbunny_backtosideratio;
float autocvar_sv_warsowbunny_topspeed;
float autocvar_sv_warsowbunny_turnaccel;
float autocvar_sv_warsowbunny_backtosideratio;
float autocvar_sv_warsowbunny_topspeed;
float autocvar_sv_warsowbunny_turnaccel;
float autocvar_sys_ticrate;
float autocvar_teamplay_lockonrestart;
float autocvar_teamplay_mode;
#define autocvar_timelimit cvar("timelimit")
#define autocvar_timelimit_override cvar("timelimit_override")
float autocvar_sys_ticrate;
float autocvar_teamplay_lockonrestart;
float autocvar_teamplay_mode;
#define autocvar_timelimit cvar("timelimit")
#define autocvar_timelimit_override cvar("timelimit_override")
float autocvar_timelimit_overtime;
float autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
float autocvar_timelimit_overtime;
float autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;