float autocvar_g_turrets_targetscan_mindelay;
bool autocvar_g_use_ammunition;
bool autocvar_g_waypointeditor;
float autocvar_g_turrets_targetscan_mindelay;
bool autocvar_g_use_ammunition;
bool autocvar_g_waypointeditor;
bool autocvar_g_waypoints_for_items;
#define autocvar_g_weapon_stay cvar("g_weapon_stay")
bool autocvar_g_weapon_throwable;
bool autocvar_g_waypoints_for_items;
#define autocvar_g_weapon_stay cvar("g_weapon_stay")
bool autocvar_g_weapon_throwable;