void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
void waypoint_spawnforitem_force(entity e, vector org);
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);