- if (item.weapons && !(player.weapons & item.weapons)) {return true;}
- if (item.ammo_shells && player.ammo_shells <= this.ammo_shells) {return true;}
- if (item.ammo_nails && player.ammo_nails <= this.ammo_nails) {return true;}
- if (item.ammo_rockets && player.ammo_rockets <= this.ammo_rockets) {return true;}
- if (item.ammo_cells && player.ammo_cells <= this.ammo_cells) {return true;}
- if (item.ammo_plasma && player.ammo_plasma <= this.ammo_plasma) {return true;}
+ if (STAT(WEAPONS, item) && !(STAT(WEAPONS, player) & STAT(WEAPONS, item))) {return true;}
+ if (item.ammo_shells && GetResourceAmount(player, RESOURCE_SHELLS) <= GetResourceAmount(this, RESOURCE_SHELLS)) {return true;}
+ if (item.ammo_nails && GetResourceAmount(player, RESOURCE_BULLETS) <= GetResourceAmount(this, RESOURCE_BULLETS)) {return true;}
+ if (item.ammo_rockets && GetResourceAmount(player, RESOURCE_ROCKETS) <= GetResourceAmount(this, RESOURCE_ROCKETS)) {return true;}
+ if (item.ammo_cells && GetResourceAmount(player, RESOURCE_CELLS) <= GetResourceAmount(this, RESOURCE_CELLS)) {return true;}
+ if (item.ammo_plasma && GetResourceAmount(player, RESOURCE_PLASMA) <= GetResourceAmount(this, RESOURCE_PLASMA)) {return true;}