// HACK: remove players/bots as goals, they can lead a bot to unexpected places (cliffs, lava, etc)
// TODO: rate waypoints near the targetted player at that moment, instead of the player itself
// HACK: remove players/bots as goals, they can lead a bot to unexpected places (cliffs, lava, etc)
// TODO: rate waypoints near the targetted player at that moment, instead of the player itself