w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
w.nearestwaypoint = world;
w.nearestwaypointtimeout = 0;
w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
w.nearestwaypoint = world;
w.nearestwaypointtimeout = 0;