- SetResourceAmount(this.personal, RES_ROCKETS, GetResourceAmount(this, RES_ROCKETS));
- SetResourceAmount(this.personal, RES_BULLETS, GetResourceAmount(this, RES_BULLETS));
- SetResourceAmount(this.personal, RES_CELLS, GetResourceAmount(this, RES_CELLS));
- SetResourceAmount(this.personal, RES_PLASMA, GetResourceAmount(this, RES_PLASMA));
- SetResourceAmount(this.personal, RES_SHELLS, GetResourceAmount(this, RES_SHELLS));
- SetResourceAmount(this.personal, RES_FUEL, GetResourceAmount(this, RES_FUEL));
- SetResourceAmount(this.personal, RES_HEALTH, max(1, GetResourceAmount(this, RES_HEALTH)));
- SetResourceAmount(this.personal, RES_ARMOR, GetResourceAmount(this, RES_ARMOR));
+ SetResource(this.personal, RES_ROCKETS, GetResource(this, RES_ROCKETS));
+ SetResource(this.personal, RES_BULLETS, GetResource(this, RES_BULLETS));
+ SetResource(this.personal, RES_CELLS, GetResource(this, RES_CELLS));
+ SetResource(this.personal, RES_PLASMA, GetResource(this, RES_PLASMA));
+ SetResource(this.personal, RES_SHELLS, GetResource(this, RES_SHELLS));
+ SetResource(this.personal, RES_FUEL, GetResource(this, RES_FUEL));
+ SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
+ SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));