- self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
- self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
- self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
- self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
- self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
- self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
- self.mins = -1 * self.maxs;
- setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
+ this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
+ this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
+ this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
+ this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
+ this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
+ this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
+ this.mins = -1 * this.maxs;
+ setorigin(this, this.origin);
+ setsize(this, this.mins, this.maxs); // link edict