void Drag_MoveDrag(entity from, entity to); // call this from CopyBody
void DragBox_Think(entity this);
float Drag(entity this, float force_allow_pick, float ischeat);
void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
void Drag_Finish(entity dragger);
void Drag_MoveDrag(entity from, entity to); // call this from CopyBody
void DragBox_Think(entity this);
float Drag(entity this, float force_allow_pick, float ischeat);
void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
void Drag_Finish(entity dragger);