- if (!(self.flags & FL_GODMODE))
- {
- self.armorvalue = self.armorvalue - save;
- self.health = self.health - take;
- // pause regeneration for 5 seconds
- self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
- }
+ self.armorvalue = self.armorvalue - save;
+ self.health = self.health - take;
+ // pause regeneration for 5 seconds
+ self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
+