- SetResourceAmountExplicit(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
- SetResourceAmountExplicit(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
- SetResourceAmountExplicit(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
- SetResourceAmountExplicit(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
- SetResourceAmountExplicit(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS));
- SetResourceAmountExplicit(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
- SetResourceAmountExplicit(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));
+ SetResourceExplicit(this, RES_ARMOR, GetResource(spectatee, RES_ARMOR));
+ SetResourceExplicit(this, RES_CELLS, GetResource(spectatee, RES_CELLS));
+ SetResourceExplicit(this, RES_PLASMA, GetResource(spectatee, RES_PLASMA));
+ SetResourceExplicit(this, RES_SHELLS, GetResource(spectatee, RES_SHELLS));
+ SetResourceExplicit(this, RES_BULLETS, GetResource(spectatee, RES_BULLETS));
+ SetResourceExplicit(this, RES_ROCKETS, GetResource(spectatee, RES_ROCKETS));
+ SetResourceExplicit(this, RES_FUEL, GetResource(spectatee, RES_FUEL));