// WORKAROUND: only use dropclient in server frames (frametime set).
// Never use it in cl_movement frames (frametime zero).
if (blockSpectators && IS_REAL_CLIENT(this)
// WORKAROUND: only use dropclient in server frames (frametime set).
// Never use it in cl_movement frames (frametime zero).
if (blockSpectators && IS_REAL_CLIENT(this)