STAT(HUD, this) = HUD_NORMAL;
this.event_damage = PlayerDamage;
STAT(HUD, this) = HUD_NORMAL;
this.event_damage = PlayerDamage;
if (this.chatbubbleentity) delete(this.chatbubbleentity);
if (this.killindicator) delete(this.killindicator);
if (this.chatbubbleentity) delete(this.chatbubbleentity);
if (this.killindicator) delete(this.killindicator);