-/*
-=============
-ClientKill
-
-Called when a client types 'kill' in the console
-=============
-*/
-
-.float clientkill_nexttime;
-void ClientKill_Now_TeamChange(entity this)
-{
- if(this.killindicator_teamchange == -1)
- {
- JoinBestTeam( this, true );
- }
- else if(this.killindicator_teamchange == -2)
- {
- if(blockSpectators)
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
- PutObserverInServer(this);
- }
- else
- SV_ChangeTeam(this, this.killindicator_teamchange - 1);
- this.killindicator_teamchange = 0;
-}
-
-void ClientKill_Now(entity this)
-{
- if(this.vehicle)
- {
- vehicles_exit(this.vehicle, VHEF_RELEASE);
- if(!this.killindicator_teamchange)
- {
- this.vehicle_health = -1;
- Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
- }
-
- if(this.killindicator && !wasfreed(this.killindicator))
- delete(this.killindicator);
-
- this.killindicator = NULL;
-
- if(this.killindicator_teamchange)
- ClientKill_Now_TeamChange(this);
-
- if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
- {
- Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }
-
- // now I am sure the player IS dead
-}
-void KillIndicator_Think(entity this)
-{
- if (game_stopped)
- {
- this.owner.killindicator = NULL;
- delete(this);
- return;
- }
-
- if (this.owner.alpha < 0 && !this.owner.vehicle)
- {
- this.owner.killindicator = NULL;
- delete(this);
- return;
- }
-
- if(this.cnt <= 0)
- {
- ClientKill_Now(this.owner);
- return;
- }
- else if(this.count == 1) // count == 1 means that it's silent
- {
- this.nextthink = time + 1;
- this.cnt -= 1;
- }
- else
- {
- if(this.cnt <= 10)
- setmodel(this, MDL_NUM(this.cnt));
- if(IS_REAL_CLIENT(this.owner))
- {
- if(this.cnt <= 10)
- { Send_Notification(NOTIF_ONE, this.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, this.cnt)); }
- }
- this.nextthink = time + 1;
- this.cnt -= 1;
- }
-}
-
-float clientkilltime;
-void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change, -1 = auto, -2 = spec
-{
- float killtime;
- float starttime;
-
- if (game_stopped)
- return;
-
- killtime = autocvar_g_balance_kill_delay;
-
- if(MUTATOR_CALLHOOK(ClientKill, this, killtime))
- return;
- killtime = M_ARGV(1, float);
-
- this.killindicator_teamchange = targetteam;
-
- if(!this.killindicator)
- {
- if(!IS_DEAD(this))
- {
- killtime = max(killtime, this.clientkill_nexttime - time);
- this.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
- }
-
- if(killtime <= 0 || !IS_PLAYER(this) || IS_DEAD(this))
- {
- ClientKill_Now(this);
- }
- else
- {
- starttime = max(time, clientkilltime);
-
- this.killindicator = spawn();
- this.killindicator.owner = this;
- this.killindicator.scale = 0.5;
- setattachment(this.killindicator, this, "");
- setorigin(this.killindicator, '0 0 52');
- setthink(this.killindicator, KillIndicator_Think);
- this.killindicator.nextthink = starttime + (this.lip) * 0.05;
- clientkilltime = max(clientkilltime, this.killindicator.nextthink + 0.05);
- this.killindicator.cnt = ceil(killtime);
- this.killindicator.count = bound(0, ceil(killtime), 10);
- //sprint(this, strcat("^1You'll be dead in ", ftos(this.killindicator.cnt), " seconds\n"));
-
- IL_EACH(g_clones, it.enemy == this && !(it.effects & CSQCMODEL_EF_RESPAWNGHOST),
- {
- it.killindicator = spawn();
- it.killindicator.owner = it;
- it.killindicator.scale = 0.5;
- setattachment(it.killindicator, it, "");
- setorigin(it.killindicator, '0 0 52');
- setthink(it.killindicator, KillIndicator_Think);
- it.killindicator.nextthink = starttime + (it.lip) * 0.05;
- //clientkilltime = max(clientkilltime, it.killindicator.nextthink + 0.05);
- it.killindicator.cnt = ceil(killtime);
- });
- this.lip = 0;
- }
- }
- if(this.killindicator)
- {
- if(targetteam == 0) // just die
- {
- this.killindicator.colormod = '0 0 0';
- if(IS_REAL_CLIENT(this))
- if(this.killindicator.cnt > 0)
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, this.killindicator.cnt);
- }
- else if(targetteam == -1) // auto
- {
- this.killindicator.colormod = '0 1 0';
- if(IS_REAL_CLIENT(this))
- if(this.killindicator.cnt > 0)
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, this.killindicator.cnt);
- }
- else if(targetteam == -2) // spectate
- {
- this.killindicator.colormod = '0.5 0.5 0.5';
- if(IS_REAL_CLIENT(this))
- if(this.killindicator.cnt > 0)
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, this.killindicator.cnt);
- }
- else
- {
- this.killindicator.colormod = Team_ColorRGB(targetteam);
- if(IS_REAL_CLIENT(this))
- if(this.killindicator.cnt > 0)
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, APP_TEAM_NUM(targetteam, CENTER_TEAMCHANGE), this.killindicator.cnt);
- }
- }
-
-}
-
-void ClientKill (entity this)
-{
- // TODO: once .health is removed, will need to check it here for the "already dead" message!
-
- if(game_stopped) return;
- if(this.player_blocked) return;
- if(STAT(FROZEN, this)) return;
-
- ClientKill_TeamChange(this, 0);
-}
-