.float allowed_timeouts; // contains the number of allowed timeouts for each player
.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
.float allowed_timeouts; // contains the number of allowed timeouts for each player
.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
void timeout_handler_think(entity this);
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
void timeout_handler_think(entity this);
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file