-// used by GameCommand_modelbug() // TODO: is this even needed?
-float g_clientmodel_genericsendentity (entity to, float sf);
-void modelbug_make_svqc();
-void modelbug_make_csqc()
-{
- Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
- self.think = modelbug_make_svqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin - '0 0 8');
-}
-void modelbug_make_svqc()
-{
- self.SendEntity = func_null;
- self.think = modelbug_make_csqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin + '0 0 8');
-}
-void modelbug()
-{
- entity e;
- e = spawn();
- setorigin(e, nextent(world).origin);
- precache_model("models_portal.md3");
- setmodel(e, "models/portal.md3");
- e.think = modelbug_make_svqc;
- e.nextthink = time + 1;
-}
-