-float vote_accept_count; // total amount of players who accept the vote (counted by VoteCount() function)
-float vote_reject_count; // same as above, but rejected
-float vote_abstain_count; // same as above, but abstained
-float vote_needed_overall; // total amount of players NEEDED for a vote to pass (based on sv_vote_majority_factor)
-.float vote_master; // flag for if the player has vote master privelages
+int vote_accept_count; // total amount of players who accept the vote (counted by VoteCount() function)
+int vote_reject_count; // same as above, but rejected
+int vote_abstain_count; // same as above, but abstained
+int vote_needed_overall; // total amount of players NEEDED for a vote to pass (based on sv_vote_majority_factor)
+.bool vote_master; // flag for if the player has vote master privileges