-void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+.bool canteamdamage;
+
+void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
+
+// WEAPONTODO
+#define DMG_NOWEP (weaponentities[0])