.float winning;
.float jointime; // time of connecting
.float startplaytime; // time of switching from spectator to player
.float alivetime; // time of being alive
.float motd_actived_time; // used for both motd and campaign_message
.float winning;
.float jointime; // time of connecting
.float startplaytime; // time of switching from spectator to player
.float alivetime; // time of being alive
.float motd_actived_time; // used for both motd and campaign_message