- // if no supported map was found, make every deathmatch spawn a point
- head = find(world, classname, "info_player_deathmatch");
- while (head)
- {
- dom_spawnpoint(head.origin);
- head = find(head, classname, "info_player_deathmatch");
- }
+ dom_spawnpoint(head.origin);
+ head = find(head, classname, "info_player_deathmatch");