if (self.origin == '0 0 0') { // probably no origin brush, so don't spawn in the middle of the map..
floor_z = self.absmin_z;
setorigin(self,((self.absmax+self.absmin)*.5));
self.origin_z = floor_z;
}
if (self.origin == '0 0 0') { // probably no origin brush, so don't spawn in the middle of the map..
floor_z = self.absmin_z;
setorigin(self,((self.absmax+self.absmin)*.5));
self.origin_z = floor_z;
}