}
void GiveFrags (entity attacker, entity targ, float f, int deathtype)
}
void GiveFrags (entity attacker, entity targ, float f, int deathtype)
- if(MUTATOR_CALLHOOK(GiveFragsForKill, self, attacker, targ, f))
- {
- f = frag_score;
- }
+ if(MUTATOR_CALLHOOK(GiveFragsForKill, attacker, targ, f))
+ f = M_ARGV(2, float);
return;
}
LogDeath("suicide", deathtype, targ, targ);
return;
}
LogDeath("suicide", deathtype, targ, targ);
- GiveFrags(attacker, targ, -1, deathtype);
+ if(deathtype != DEATH_AUTOTEAMCHANGE.m_id) // special case: don't negate frags if auto switched
+ GiveFrags(attacker, targ, -1, deathtype);
Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount);
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
// No need for specific death/weapon messages...
// In this case, the death message will ALWAYS be "foo was betrayed by bar"
// No need for specific death/weapon messages...
}
void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
}
void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
targ.revive_speed = freeze_time;
targ.revive_progress = ((frozen_type == 3) ? 1 : 0);
targ.health = ((frozen_type == 3) ? targ_maxhealth : 1);
targ.revive_speed = freeze_time;
- WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
+ WaypointSprite_Spawn(WP_Frozen, 0, 0, targ, '0 0 64', NULL, targ.team, targ, waypointsprite_attached, true, RADARICON_WAYPOINT);
}
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
}
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
- setself(targ);
- damage_targ = targ;
- damage_inflictor = inflictor;
- damage_attacker = attacker;
- attacker_save = attacker;
+ damage_targ = targ;
+ damage_inflictor = inflictor;
+ damage_attacker = attacker;
+ attacker_save = attacker;
// special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
{
// special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
{
}
if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id)
{
// exit the vehicle before killing (fixes a crash)
if(IS_PLAYER(targ) && targ.vehicle)
}
if(deathtype == DEATH_KILL.m_id || deathtype == DEATH_TEAMCHANGE.m_id || deathtype == DEATH_AUTOTEAMCHANGE.m_id)
{
// exit the vehicle before killing (fixes a crash)
if(IS_PLAYER(targ) && targ.vehicle)
// should this be changed at all? If so, in what way?
MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
// should this be changed at all? If so, in what way?
MUTATOR_CALLHOOK(PlayerDamage_Calculate, inflictor, attacker, targ, deathtype, damage, mirrordamage, force);
- damage = frag_damage;
- mirrordamage = frag_mirrordamage;
- force = frag_force;
+ damage = M_ARGV(4, float);
+ mirrordamage = M_ARGV(5, float);
+ force = M_ARGV(6, vector);
Unfreeze(targ);
targ.health = autocvar_g_frozen_revive_falldamage_health;
Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
Unfreeze(targ);
targ.health = autocvar_g_frozen_revive_falldamage_health;
Send_Effect(EFFECT_ICEORGLASS, targ.origin, '0 0 0', 3);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_FALL, targ.netname);
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
{
Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
{
Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
- self.angles_z = 0; // never spawn tilted even if the spot says to
- self.fixangle = true; // turn this way immediately
- self.velocity = '0 0 0';
- self.avelocity = '0 0 0';
- self.punchangle = '0 0 0';
- self.punchvector = '0 0 0';
- self.oldvelocity = self.velocity;
+ targ.angles_z = 0; // never spawn tilted even if the spot says to
+ targ.fixangle = true; // turn this way immediately
+ targ.velocity = '0 0 0';
+ targ.avelocity = '0 0 0';
+ targ.punchangle = '0 0 0';
+ targ.punchvector = '0 0 0';
+ targ.oldvelocity = targ.velocity;
- self.spawnorigin = spot.origin;
- setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
+ targ.spawnorigin = spot.origin;
+ setorigin(targ, spot.origin + '0 0 1' * (1 - targ.mins.z - 24));
- Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
- vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
- if(self.movetype == MOVETYPE_PHYSICS)
+ vector farce = damage_explosion_calcpush(targ.damageforcescale * force, targ.velocity, autocvar_g_balance_damagepush_speedfactor);
+ if(targ.movetype == MOVETYPE_PHYSICS)
- if (damage != 0 || (self.damageforcescale && vlen(force)))
- if (self.event_damage)
- self.event_damage (self, inflictor, attacker, damage, deathtype, hitloc, force);
- setself(this);
+ if (damage != 0 || (targ.damageforcescale && vlen(force)))
+ if (targ.event_damage)
+ targ.event_damage (targ, inflictor, attacker, damage, deathtype, hitloc, force);
if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
{
force = inflictorvelocity;
if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog)
{
force = inflictorvelocity;
{
// print("adding a fire burner to ", e.classname, "\n");
e.fire_burner = new(fireburner);
{
// print("adding a fire burner to ", e.classname, "\n");
e.fire_burner = new(fireburner);