#include "weapons/weaponsystem.qh"
#include "weapons/selection.qh"
#include "weapons/tracing.qh"
#include "weapons/weaponsystem.qh"
#include "weapons/selection.qh"
#include "weapons/tracing.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "../common/weapons/all.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "../common/weapons/all.qh"
WriteByte(MSG_ENTITY, ENT_CLIENT_HOOK);
sf = sf & 0x7F;
if(sound_allowed(MSG_BROADCAST, self.realowner))
WriteByte(MSG_ENTITY, ENT_CLIENT_HOOK);
sf = sf & 0x7F;
if(sound_allowed(MSG_BROADCAST, self.realowner))