targ = find(world, targetname, this.target);
this.target = targ.target;
targ = find(world, targetname, this.target);
this.target = targ.target;
setthink(this, train_next);
this.nextthink = time + 0.1;
}
setthink(this, train_next);
this.nextthink = time + 0.1;
}
this.lefty = this.light_lev;
this.use = dynlight_use;
setsize (this, '0 0 0', '0 0 0');
this.lefty = this.light_lev;
this.use = dynlight_use;
setsize (this, '0 0 0', '0 0 0');