- targ = find(world, targetname, self.target);
- self.movetype = MOVETYPE_FOLLOW;
- self.aiment = targ;
- self.owner = targ;
- self.punchangle = targ.angles;
- self.view_ofs = self.origin - targ.origin;
- self.v_angle = self.angles - targ.angles;
- setthink(self, dynlight_think);
- self.nextthink = time + 0.1;
+ targ = find(NULL, targetname, this.target);
+ set_movetype(this, MOVETYPE_FOLLOW);
+ this.aiment = targ;
+ this.owner = targ;
+ this.punchangle = targ.angles;
+ this.view_ofs = this.origin - targ.origin;
+ this.v_angle = this.angles - targ.angles;
+ setthink(this, dynlight_think);
+ this.nextthink = time + 0.1;