- WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
- WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
- WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
- WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
- WriteCoord(MSG_ENTITY, self.movedir.x);
- WriteCoord(MSG_ENTITY, self.movedir.y);
- WriteCoord(MSG_ENTITY, self.movedir.z);
- WriteByte(MSG_ENTITY, floor(self.lip * 255));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
+ WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
+ WriteCoord(MSG_ENTITY, this.movedir.x);
+ WriteCoord(MSG_ENTITY, this.movedir.y);
+ WriteCoord(MSG_ENTITY, this.movedir.z);
+ WriteByte(MSG_ENTITY, floor(this.lip * 255));