// first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
// first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{