- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments)) \
- SERVER_COMMAND("allready", GameCommand_allready(request)) \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments)) \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments)) \
- SERVER_COMMAND("bbox", GameCommand_bbox(request)) \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments)) \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments)) \
- SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request)) \
- SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request)) \
- SERVER_COMMAND("database", GameCommand_database(request, arguments)) \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments)) \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request)) \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments)) \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request)) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ SERVER_COMMAND("vote", VoteCommand(world, arguments), "Server side control of voting") \