- string o;
- o = W_FixWeaponOrder_ForceComplete(wo);
- if(CS(this).weaponorder_byimpulse)
- {
- strunzone(CS(this).weaponorder_byimpulse);
- CS(this).weaponorder_byimpulse = string_null;
- }
- CS(this).weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+ string o = W_FixWeaponOrder_ForceComplete(wo);
+ strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));