- SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
- GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
- SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
- GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
- SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
- GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
- SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
- GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
- SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
- GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
+ SetResource(random_start_ammo, RES_SHELLS, max(0,
+ GetResource(random_start_ammo, RES_SHELLS)));
+ SetResource(random_start_ammo, RES_BULLETS, max(0,
+ GetResource(random_start_ammo, RES_BULLETS)));
+ SetResource(random_start_ammo, RES_ROCKETS, max(0,
+ GetResource(random_start_ammo, RES_ROCKETS)));
+ SetResource(random_start_ammo, RES_CELLS, max(0,
+ GetResource(random_start_ammo, RES_CELLS)));
+ SetResource(random_start_ammo, RES_PLASMA, max(0,
+ GetResource(random_start_ammo, RES_PLASMA)));