- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.event_damage = func_null;
- self.enemy = world;
- self.nextthink = time + 2.1;
- self.think = Monster_Fade;
- self.movetype = MOVETYPE_TOSS;
- self.frame = dog_anim_die;
+ self.think = Monster_Fade;
+ self.nextthink = time + 5;
+ monsters_setframe(dog_anim_die);