+ self.sprite_height = 45 * self.scale;
+
+ self.weaponentity = spawn();
+ self.weaponentity.owner = self;
+ self.weaponentity.team = self.team;
+ self.weaponentity.owner = self.weaponentity.realowner = self;
+ self.weaponentity.movetype = MOVETYPE_NOCLIP;
+ setmodel(self.weaponentity, "models/turrets/ewheel-gun1.md3");
+ setattachment(self.weaponentity, self, "tag_head");